Catalogue — Line 02
Lighting Systems for Casino and Resort Interiors
Ambient grids, feature chandeliers, table task lighting and facade illumination, engineered as one controlled scheme with documented scenes.

Atmosphere on a gaming floor is a lighting problem before it is a decorating one.
A casino must read as warm and generous at table level while remaining bright enough for surveillance and safe enough for egress. Those three requirements pull in different directions, and the only way to satisfy all of them is to design the layers separately and control them together.
We work in four layers: an ambient grid that establishes the base level, task lighting that lifts the playing surface, feature lighting that gives the room its identity, and facade or perimeter lighting that carries the identity outside. Each layer sits on its own control channel.
Every project is handed over with a documented scene library — trading, private event, cleaning, maintenance and emergency — so the operator's engineering team can run the room without calling us back.
Catalogue
Specification lines within this category
Filter the range to see how each line is specified, certified and applied across a gaming interior.
Feature Chandeliers
Hand-assembled glass, crystal and metal installations, engineered for winch or platform servicing and specified with a documented cleaning interval.
Ambient Systems
Tunable-white recessed and cove grids at 2700–3000 K, delivering 150–250 lux across the gaming floor with uniform vertical illuminance.
Table Task Lighting
Pendants and halos that lift the playing surface to 350–450 lux without glare on chips, cards or surveillance domes.
Facade & Perimeter
Linear grazing, entrance signature lighting and weather-rated exterior fittings coordinated with the interior colour temperature.
Control & Scenes
DALI-2 and networked control with astronomical time clocks, scene programming and remote diagnostics.
Emergency & Compliance
Integrated emergency luminaires and exit signage meeting NZS 2293 with monthly self-test reporting.
Technical data
Specification reference
Indicative values used at concept stage. Final figures are confirmed per project against the applicable territory standard.
| Gaming floor illuminance | 150–250 lux ambient, 350–450 lux at table |
|---|---|
| Colour temperature | 2400 K VIP salons, 2700–3000 K main floor |
| Colour rendering | CRI ≥ 90, R9 ≥ 50 |
| Dimming protocol | DALI-2 / DT8 tunable white |
| Glare control | UGR ≤ 19 in seated gaming positions |
| Luminaire life | L80B10 at 50,000 hours |
| Emergency compliance | NZS 2293 with monthly self-test |
Advantages
Why operators specify this line with us
Serviceable by design
Feature installations are engineered around a real maintenance access route before they are engineered around their shape.
Surveillance compatible
Vertical illuminance and glare are checked against camera positions so security coverage is never compromised.
Documented scenes
Handover includes a written scene library with lux targets, channel maps and reprogramming instructions.
Energy accountability
Installed load and annual consumption are reported per zone at specification stage, not after commissioning.
Gallery
Applied in gaming environments



In practice
Light the game, not the ceiling.
The most common fault we are asked to correct is a room lit from above with no thought for the plane where money changes hands. We rebalance the scheme from the table surface upwards, which almost always means less total output, better placed.
Next step
Speak with a casino interior specialist about your floor.
Send us a floor plan, an opening date and a target standard. We will return a written scope, an indicative supply schedule and a realistic manufacturing timeline.